We’ve got an official release date, story details, strong indicators of what the gameplay will look like, and most importantly, an appropriately epic story trailer. We’ve found out that the game uses Unreal Engine 4, and not Frostbite, which was used for EA games like Anthem and Battlefield 5.
Star Wars Jedi: Fallen Order revealing the game’s story
We’ve gotten sprinkles of the story thanks to prior leaks, but EA has officially dropped a Star Wars Jedi: Fallen Order trailer showing us the world we’ll be exploring and who we’ll be playing as. Plus it’s an all in-engine footage, so we say that’s nice. We’ve broken down below everything from the story trailer.
Star Wars Jedi: Fallen Order’s release date is confirmed
Star Wars Jedi: Fallen Order is releasing on November 15, 2019 on PC and consoles, as confirmed by the Star Wars Celebration panel. You can pre-order it on Origin already, and there are two editions: a standard edition and a deluxe edition, the latter of which includes some extra cosmetic DLC, and behind-the-scenes features and content.
Star Wars Jedi: Fallen Order’s story is set after Revenge of the Sith
Star Wars Jedi: Fallen Order’s story is set after Revenge of the Sith
Cal Kestis, played by Gotham’s Cameron Monaghan (Jerome / Jeremiah Valeska character), is a young force user and a budding Jedi, and he’s the hero of Star Wars Jedi: Fallen Order. He’s survived the initial onslaught of the infamous Order 66, but now he’ll be on the run in plain sight, until some incident forces him to expose his force powers. He’s now hunted by the Second Sister. No, not the Seventh Sister from Clone Wars, but definitely another Imperial Inquisitor who lives to hunt Jedi, powerful enough to control the flight stick of Cal’s escape ship remotely, so she’ll definitely present a challenge.
Purge Troopers will also be a force hunting for Cal. These guys are an early version of the Dark Troopers we see in the film Rogue One, but they’ll evidently be fighting enemies with the same shock sticks we see in Clone Wars. They also take great selfies, apparently.
Star Wars Jedi: Fallen Order’s gameplay heavy on melee
“Players will use their Jedi training to create different melee combinations with an innovative lightsaber combat system and Force abilities. Players will also use traversal and other platforming abilities to strategically overcome opponents and solve puzzles in their path across this galaxy-spanning adventure” the creators say. Not just Cal will be growing but your lightsaber will be evolving in its own right over the course of the game. Cool no?
Star Wars Jedi: Fallen Order not open world but with “combat, exploration and puzzles”
The product description reveals a lot more details we heard at Celebration. First of all, while it was clarified that the game isn’t an open world game, the description promises that we will have “the freedom to decide when and where to go next”, with the chance to ‘re-traverse’ areas of the game in new ways.
Singleplayer game with no multiplayer, no DLC and no microtransactions
We already knew it was a singleplayer-only game, but producer Blair Brown laid it out in full on Twitter, which was then confirmed in the reveal panel: there are no microtransactions in this game at all, which will no doubt come as a relief to many players. Could this finally be the modern Star Wars game that’s actually great? There’s no multiplayer either. It’s all about story in Jedi: Fallen Order, which suits us just fine.
Leave a Reply